Half of the players bought the DLC, half didn't, and since the DLC segregated the match making: suddenly nobody could get a match with reasonable ping and the game was dead in the water despite being very good. I remember Space Marine all too well, and they did it with DLC not mods. I'm a bit leery on dividing a player base in games like this. Though neither of these rely on ranking boards or top-layer progression. Or if you look at something like Minecraft, several monsterous scenes emerged in order to cover the connectivity issue as a work around.
With the top-level progression: I don't think a solution like Half-Life mods would work.
The only thing I'd say is that while in most cases that number is negligible it really depends upon how compelling the mods availible are, and how stackable they are. It would cause a split between modded and non, but no more than that. I'd imagine modded fighters could not enter battle against vanilla fighters and/or users would have to select to allow modded teams to be queued with. Originally posted by danpaladin:Well, that'd have to be sorted. I feel like this works much more smoothly whenever a game is relying on both tight balance and matchmaking. While it isn't true modding, in a sense it is a community vetted processes where by people agree upon which 'mods' will be made standard. If you want a comprimise on 'modding': dial up the community development aspect of unit creation. Part of me wants to chop my hands off for typing this, but I really think $5-$10 DLC packs that add more base units and equipment is the way to go with Pit People in the long run. I love me some mods, but this is the kind of game where I'd probably rather see that additional development investment made in extra units and features instead of an API (as much as I love them). I don't really see how it would manage to be reconciled without driving a wedge in the player base. While modding is always the dream: I see the core of pit people is the online matches.
Originally posted by danpaladin:I'd like to have mod support for the game post-release, but I don't know which things it might support or in what capacity.